Sustain
Winning is cheap. Keeping what you won is the whole game.
Win, then decay
Teams pour everything into the attack and nothing into holding. They land the customer, then churn them. They hire the rep, then burn them out. They build the system, then let it rot. The result: every gain is temporary, and you're perpetually re-winning the same ground.
The military principle: sustain the force
Combat has five fundamentals. Four are about winning. The fifth is about not losing what you won: supply, maintenance, rest, care of the force.
Sustain is two things
Retention, and the feedback loop. One keeps what you won. The other makes everything smarter.
“Winning is cheap. Keeping what you won is the whole game.”
The operating cycle: the manual is a loop
The procedure: sustain and compound
Five steps. The first two stop the bleeding. The last three make the system compound.
Where it applies
Sustain is the chapter everyone skips, and it's where the compounding actually lives.
Secure what you won before you attack again. And close every loop: what worked feeds what's next.
A written operating system for go-to-market: military doctrine translated for business. One chapter publishes at a time. The frameworks are public. The operating rules behind them are not.
Chapter 6 · The OODA Loop
Out-cycle, don't out-plan. Decide on good-enough, act, re-observe instantly. Coming soon.
Back to the Field ManualGet each chapter as it publishes
The collection grows one framework at a time. Start with Chapter 1, or apply the doctrine to your own go-to-market.
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